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Social Games / live in the room

The room is
the console.

Put a game on a shared screen. Everyone scans, their phone becomes the controller, and the people in the room play together.

Turn the screen above the bar, in the lobby, or out on the block into an open invitation. It is live play for the people already gathered.

01

See the invitation

A live screen makes the first move.

02

Scan into the room

One QR code. No download, no handoff.

03

Look up and play

Your phone joins the crowd, not replaces it.

More than a screen

Make the
crowd part of it.

A good public game gives people a reason to glance up, lean over, compare answers, and cheer for a team they just joined. That is the whole point.

Every round starts in the browser and finishes in the room: a question on the big screen, an answer on a phone, and a real reaction from the table beside you.

Built for the whole mix

Games that get
people looking up.

Trivia, predictions, polls, and quick arcade rounds give every kind of player a way in. A regular can own the leaderboard; a first-timer can change the round.

01

Trivia

Fast questions, live answers, and a room-wide leaderboard.

Everyone plays

02

Party games

Prompts, reactions, voting, and creative challenges made for groups.

Built for conversation

03

Arcade games

Quick competitive rounds controlled directly from any phone.

Instant rematches

A Game League round starts on a large street-facing screen as people gather nearby.

From one room to a block

A little friendly
noise goes a long way.

Social Games belongs anywhere a shared screen can turn passersby into a crowd: bars, breweries, markets, campuses, libraries, lobbies, and public streets.

Nothing to
install.

Social Games runs in the browser. Start it on a TV, projector, laptop, or public display, then invite the room with a QR code. No app and no controller fleet required.

  • No app download
  • No paired controllers
  • Works with shared screens
  • Built for live groups

Your crowd is already there

Bring everyone
into the game.

Start with a screen. Invite the room. Let every phone become part of the experience, then look up and meet the people playing beside you.